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mexipino
I Animate. I Make Games :3

Male

hmmm...

Dallas, TX

Joined on 8/13/04

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Comments

WOW, seems to be something coming out strong!
I would much help in the project, but unfortunately I live in Italy and I have no dollars :(
however, I expect a great game and we hope that many will help support the project
Good look!

Thanks man! No worries man, but if you could tell some friends about it, that'd be cool.

It's only going to get better and better as we go along. If we can surpass our funding goal, then we'll add additional features as well. It's all for the fans!

Luck not look sorry

Either way lol

you are a great!!

The game looks awesome but sadly i dont have any cash to spend... but man i cant wait to play it!

Thanks!

That's cool, feel free to grab the above ad and spread the word if you feel inclined to do so.

Looks promising, hope this gets off the ground.

Thanks man! I hope so too.

10k for a flash game? I'm not going to get into the whole "you don't deserve it, get a job you stoner" bit, but I would say that this looks to be an unlikely success. Good luck with it though.

I've not a dime to donate, but if you'd like voice work, I could happily do some for free.

Thanks for the skepticism. On the same note though, there are high-quality Flash games that get sponsored upwards of 15k; This is the bar that we're aiming for.

it's looks like a sweet game and I wish you the best of luck. the only thing that's bugging me is that GUI; there's no reason for it to take up 1/3 of the screen. it looks like all you'd need is the life bar and weapon type w/ ammo. i'm assuming the rest are buttons that could be hot keys. I could be wrong, it's just a thought.

Thanks for your input man. Hmmn, I see and understand what you mean about the GUI. We've got a ton of different stats and we want to show most of them on screen. One thing that sets it apart from a standard weapons GUI, is the fact that players will be able to drag & drop ammo in real time. There'll also be a weight cap. system relating to the ammo you can carry at one time. This weight cap. can be upgraded too.

Not sure if that justifies the 1/3 of the screen; just explaining the thought process.

Are you going to get the game sponsored? These kickstarter's for free games often confuse me.

We're aiming for a mix between various monetizing methods. We are planning to pre-sell licensed sitelocks, as well as a primary sponsorship, which will last for a duration of 3 weeks. Basically, we want the game's rights to remain in our hands (the developers) and not give up too much when it comes time to getting sponsored.

Mainly, it all depends on how much is raised; If we raise enough money this way, we may skip the whole sponsorship method altogether and self-release it.

Anyway, what do you think of the game so far?

BTW, your "Super Adventure Pals" game is freakin' sweet!